![]() For more complex cloth where I need more iterations (e.g. So for flags and the like where you only need one or two iterations everything is fine. a flag starts to try to get into a horizontal position. ![]() As soon as I get the over 4 iterations the cloth becomes stiffer and begins to twist artificially. Additionally I create another distance constraint for each pair of incident triangles similiar to the method described in the work of Meggs.īasically everything works as expected as long as I stay within 4 iterations. I create a particle for each vertex and simple distance constraints for each triangle edge. The mass-spring system is directly derived from the cloth render mesh. In my current cloth setup I use a Jacobsen/Verlet like method. ![]()
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